I can't count the hours I put into playing the Space Quest series. I picked up part one (on 5.25" disks, obv) at Radio Shack back when that was the place to buy software. I hadn't heard anything about it, but the box looked neat so I gave it a chance. It was great... and I was hooked. Back in the days when you could easily trade games on floppy disks with your friends, I purchased the boxed versions of each new installment, sometimes playing through in one sitting (with my buddy, Arthur) over the course of a single long night filled with Ale-8 and Cheetos.
When I heard Scott Murphy and Mark Crowe had a project on Kickstarter for a new "SpaceVenture", I couldn't wait to throw my buckazoids at it! I'm excited about the prospect of a cleverly written (hopefully) saga that values substance over pushing the envelope of graphics capabilities and seeing just how much gore and violence can be squeezed into a game. Don't get me wrong, I love flashy graphics and I have no problem with violent games, but sometimes I want a game that makes me think and get lost in a story. Mark and Scott always had the ability before and I'm putting up my own money ($150) to bet that they still do.